Food and Drink can be satisfied by fishing huts and cider farms, Community by connecting Peasant houses to a Marketplace, and Faith by living inside the glowing area of a nearby Chapel. Your colony starts off as Peasants who only require Food, Drink, Community, and Faith. You generate those resources by building plants and connecting them to a warehouse via roads, which sends out carts to collect your fresh goods. Hitting milestones unlocks new buildings and new civilization levels - social classes who demand certain resources to remain happy. I'm only a beginner to 1404 myself, but the basic progression of gameplay is that you build houses to increase your population as much as possible. The campaign is a slowly-unfolding tutorial, yes.
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